Insurgency is a multiplayer-focused Source Engine first-person shooter developed by New World Interactive. It started out as a popular free mod for Half-Life. Insurgency doesn’t really bring anything new to the table and I think it’s aimed towards the more hardcore fan of the genre. Insurgency doesn’t introduce anything new, rather it mixes together elements from the gods of this genre. I’m of course talking about Battlefield, Counter-Strike and Call of Duty. Mostly I see elements from Counter-Strike and Battlefield.
When I first fired up Insurgency I noticed that it reminded me a bit of Counter-Strike. This is probably because it uses the Source Engine. Then I noticed some elements from Battlefield in there and I thought this game was one of those that takes elements from other bigger games and mixes them together so make a better game. Well, did New World Interactive succeed at creating a great mix? Yes, I think Insurgency is a great first-person shooter. A thousand times better than the Call of Duty nonsense. However, Insurgency does have its flaws.
I’m really liking the gun models and the texture quality is for the most part pretty great.
Because looks seem to matter so much in this genre, I want to start off by talking about the graphics and aesthetics of Insurgency. And I’m very happy to say that I thought Insurgency looked very good. The graphics are even more impressive when you take into consideration the fact that this is an indie title. No, Insurgency doesn’t stand a chance to something like Far Cry 3 of Battlefield 4, but it looks surprisingly good nonetheless. My extremely positive reaction to the aesthetics of Insurgency might have to do with the fact that I went in with pretty low expectations when it came to the graphics. Some of the texture quality isn’t that good, but overall the game looks pretty great. Sound design is also very good in my opinion. Especially guns sound really good.
For the most part the game also runs really really well. The only time the frame rate really drops is when one aims down a scope. This made scopes pretty much useless to me. It’s really odd but that actually makes the game drop all the way below 30 fps. Otherwise I have no problems running this game on high settings and 1080p at between 50-60 fps on a mid-range computer.
Not all textures are great, but that’s sort of to be expected from an indie title like this one.
Level design in Insurgency is also pretty good. Some of the maps are a bit too big in my opinion. Actually it’s not that they are so big, it’s the fact that they are a bit empty. Insurgency is really a game where you need to hide and sneak around a lot. That’s why the more empty maps can be very irritating when you get shot every time you leave the spawn area and don’t know where the shot even came from. I would’ve also liked more destructible environment, but I guess that would be a bit too much asked.
Insurgency is overall a pretty solid game but it has some glaring issues that I really think should be fixed. First of all the spawn system is plain terrible. There are some pretty good ideas like only respawning the dead teammates every so often or only when this or that happens. In the skirmish mode where you capture objectives, the dead teammates are only respawned when your team has captured one of the objectives. This is a pretty cool concept and I very much like it. It tells me that New World Interactive weren’t afraid of doing something different. A big plus for that. But it’s the spawn areas that I have a problem with. You can (and this happens) make your way to the enemy spawn area, and just go mad and shoot everyone just as they spawn. This happened a few times to me and it was extremely irritating. There should definitely be multiple spawn areas instead of just one. And you should not be able to camp at the enemy spawn.
Then there’s the fact that Insurgency actually encourages the player to camp. That is very very weird in my opinion. There is neither a so-called kill cam of any sort nor do you have indicators as to from what general direction you got hit. This translates to a ton of campers. Maybe New World Interactive was trying to get the player to think more tactically, which did work to some degree, but it really just backfired and made people camp a bunch. If you think about war in the real world then you’ll probably realize that people don’t run around like monkeys all over the place because they very much only have one life and probably won’t respawn. And I believe this is what New World Interactive was going for. To create a more realistic battlefield that would attract hardcore fans. But this is a game, not the real world. Make the game more fun instead of more realistic. I can see a few people being really into the level of realism in Insurgency, but for the most part gamers will just be turned off by it.
You also die extremely easily which makes this problem even worse. It doesn’t take more than 1-3 shots and you’re dead. The game just doesn’t give you enough time to react to the damage you’re taking. Again, this adds to the realism, but this is a game. I guess I would be okay with this if it was more of a war simulator. Something like Arma. I just really think the unforgiving nature of Insurgency is holding it back. Don’t get me wrong, I like games that pose a challenge but the challenge Insurgency poses I think is a bit too much for most gamers.
Just sittin’ here campin’…
A kill cam would not be necessary. I actually think they are a bit irritating and give away the killers position a bit too well, but indicators that tell you from what general direction the bullets are coming from and maybe have the camera turn to that general direction of your killer when you die. This would make people camp a bit less and as a result make it more enjoyable.
Some sort of a minimap would also be kinda great to have because it’s not that hard to get lost and walk in the opposite direction of your teammates. And running around by yourself in Insurgency is not a very good idea.
But then again the unforgiving nature of Insurgency gives it a certain appeal. A lot of modern games are just too easy in a lot of people’s opinion. So New World Interactive thought it was a great idea to create a seriously hardcore first-person shooter. And yes, I have to say it worked. A lot of FPS fans today are looking for just that.
Equipment customization is pretty basic. And I really like that. There aren’t a lot of different customizations you’re able to make on you guns and so those who get these add-ons first (the best players) won’t have a huge advantage when it comes to firefights. Skill matters more than equipment in Insurgency.
And by the way, I want to thank New World Interactive for putting in an FOV slider. Might not seem like a big deal to many, but I really appreciate it.
As of bugs and glitches I have noticed a few. A few times when I went near certain objects I rapidly clipped up and down through the ground. I also experienced something very weird where all my teammates would die right after they spawned. No one knew what was happening and it was very confusing. Please note, though, that there is a big update coming when the game releases (Wednesday, January 22) so these problems will probably be fixed.
Could I recommend Insurgency to you and is it worth the price tag of €13,99? I’m going to say yes. Absolutely. Aside from its unforgiving nature (that I believe some people are looking for when it comes to the FPS genre), I think Insurgency has potential and is a game that can be very fun to play with friends every once in a while. Insurgency is also a great LAN party game. If you are looking for something more mature, competitive and difficult than your average FPS, then Insurgency might very well be right up your alley. However, if you’re looking for something a bit more casual, then look towards something like Call of Duty. You won’t find it here.